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Post Info TOPIC: Grand Theft Auto IV (2008) Razor1911 The newest 100% works version! CRACKED! 200 MB parts on RS and MU!!


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Grand Theft Auto IV (2008) Razor1911 The newest 100% works version! CRACKED! 200 MB parts on RS and MU!!
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Grand Theft Auto IV (2008) Razor1911


The newest 100% works version! CRACKED!


200 MB parts on RS and MU!!

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http://www.gamespot.com/pc/action/grandtheftauto4/index.html
Stepping off a boat in the shoes of illegal immigrant Niko Bellic as he
arrives in Liberty City at the start of Grand Theft Auto IV, you can
tell immediately that Rockstar North's latest offering is something
quite special. Yes, this is another GTA game in which you'll likely
spend the bulk of your time stealing cars and gunning down cops and
criminals, but it's also much more than that. GTAIV is a game with a
compelling and nonlinear storyline, a great protagonist who you can't
help but like, and a plethora of online multiplayer features in
addition to its lengthy story mode. The PC version adds a customizable
radio station and a video editor to the package, and also ups the
multiplayer count from 16 to 32 players. It's not all good news,
though; the game suffers from some noticeable performance issues even
on rigs that far exceed the unreasonably high recommended system
specifications, and you need to be signed in to Windows Live to save
your progress in the single-player game. This should have been the best
GTA game yet, but it's inferior to its console counterparts. Liberty
City has changed a lot since 2001.







One of the many things that set GTAIV apart from its predecessors
is Liberty City, which is more convincing as a living, breathing urban
environment than anything you've seen in a game before, and which bears
little resemblance to its namesake in 2001's GTAIII. Liberty's diverse
population believably attempts to go about its daily business,
seemingly unaware that several criminal factions are at war in the
city. Niko has no such luck. He's compelled to start working for one of
the factions shortly after arriving, when he learns that his cousin
Roman has some potentially fatal gambling debts. Niko's military
experience makes him a useful freelancer for employers in the business
of killing, and though his reluctance to carry out their orders is
often apparent, he does whatever is asked of him in the hope that
completing missions for other people will ultimately give him the means
to complete his own.




But Niko doesn't have to do everything that's asked of him. On several
occasions as you play through his story, you'll be presented with
decisions that afford you the option of doing what you think is right
rather than blindly following instructions. You don't necessarily have
to kill a target if he or she promises to disappear, but you have to
weigh the risk of your employer finding out against the possibility
that the person whose life you spare might prove useful later in the
game, or even have work for you in the form of bonus missions. To say
anything more specific on this subject would be to risk spoiling one of
GTAIV's most interesting new features, but suffice it to say that every
decision you make has consequences, and you'll likely want to play
through the game at least twice to see how the alternatives unfold.




Grand Theft Auto IV's story mode can be beaten in less than 30 hours,
and there are so many optional activities and side missions to take
part in along the way that you can comfortably double that number if
you're in no hurry. The majority of the story missions task you with
making deliveries and/or killing people, and play out in much the same
way as those in previous games. With that said, most of the missions
are a lot easier this time around, partly because Niko is a more agile
and efficient killer than any of his predecessors, and partly because
the LCPD seemingly has better things to do than hunt down an illegal
immigrant who's gunning down undesirables all over the city. Some of
the more imaginative missions sprinkled throughout the story include a
kidnapping, a bank heist, and a job interview. The cinematic cutscenes
associated with story missions are superbly presented and are the
sequences in which the game's characters really shine. Without
exception, the characters you encounter benefit from great animation,
great voice work, and superbly expressive faces. They're not always so
impressive when they join you on a mission and refuse to do what
they're supposed to (for example, not following you on an escort
mission, or failing to negotiate a doorway). Nevertheless, these
problems are few and far between, and they're made less painful by the
new "replay mission" option that you're presented with whenever you
fail.




New abilities in Niko's arsenal include scaling fences and walls
anywhere he can get a foothold, shimmying along ledges, and, most
importantly, taking cover behind objects. The ability to stick close to
walls, parked cars, and the like at the touch of a button makes GTAIV's
gunplay a huge improvement over that in previous games, and, in tandem
with the new targeting system, it also makes it a lot easier. Enemies
are rarely smart enough to get to you while you're in cover, and given
that you can lock your targeting reticle on to them even when they're
hidden, all you have to do is wait for them to poke their heads out and
then pick them off with a minimum of effort. Locking on to enemies
targets their torso by default, but you can use the right analog stick
to fine-tune your aim and kill them more quickly with a headshot or
two. Playing without using the lock-on feature is viable if you're
using a mouse and keyboard, but makes things more difficult on the Xbox
360 controller. You'll need to master the technique at some point,
though, so that you can shoot blindly at enemies from positions of
cover when you dare not poke your own head out to line up the shot.




Given the amount of trouble that you get into as you play through the
story mode, it's inevitable that the police are going to get involved
from time to time, even when their presence isn't a scripted feature of
your mission. Liberty City's boys in blue are quick to respond when you
get flagged with a wanted level of between one and six stars, but
they're not nearly as tough to deal with as their counterparts in
previous GTA games. They don't drive as quickly when pursuing you, they
rarely bother to set up roadblocks, and you'll need to blow up
practically an entire city block before the FIB (that's not a typo)
show up. Furthermore, you're given an unfair advantage in the form of
your GPS system; when you're not using it to plot a valid route to any
waypoint of your choosing, it doubles as a kind of police scanner. Any
time you have a brush with the law, the GPS shows you the exact
locations of patrol cars and cops on foot in your area, and highlights
the circular area (centered on your last-known whereabouts) where
they're concentrating their search. To escape, all you need to do is
move outside the circle and then avoid being seen for 10 seconds or so,
which is often best achieved by finding a safe spot and just sitting
there. It's not a bad system in theory, but in practice it makes
dodging the law a little too easy, especially when your wanted level is
low and the search area is small.




When you're not running missions for criminals, taking part in street
races, stealing cars to order, or randomly causing trouble, you'll find
that there are plenty of opportunities to unwind in Liberty City. Some
of these optional activities offer tangible rewards that can prove
useful in missions later on, whereas others are just a fun way to kill
time and take in more of GTAIV's superb humor. For example, you can
watch television, listen to numerous radio stations, check out some
genuinely funny shows (including some big-name acts) at cabaret and
comedy clubs, and use a computer to surf the in-game Internet.




GTAIV's Internet is filled with spoofs of all the kinds of Web sites
that you'd only ever look at accidentally or when you know there's no
danger of getting caught. Some of them can be found only by clicking on
links in spam e-mails, whereas others are advertised prominently on the
search page. There's plenty of amusing stuff to find if you spend some
time in one of the "TW@" Internet cafes, but the most interesting site
by far is an online dating agency through which you can meet women who,
if they like your profile, will agree to go on dates with you. Dating
and socializing with friends is something you can spend as much or as
little of your time doing as you like, and though the people you meet
can occasionally be demanding to the point that they become irritating,
keeping them happy invariably benefits you in some way.




Keeping friends and dates happy means spending time with them and doing
things that they enjoy, and all of them have different personalities.
Some friends like to join you for minigames such as tenpin bowling,
pool, or darts, whereas others prefer to go out for a meal, get drunk,
or take in a show. Of course, dates are much fussier than regular
friends, and their opinions of you are influenced not only by whether
you pick them up on time, where you take them, and whether you try your
luck when dropping them at home, but also by a number of much more
subtle factors. Dates will comment on things like the car you drive,
how you drive it, and the clothes you wear. They'll even notice if you
wear the same outfit two dates in a row, though not all of them will be
bothered by it. The rewards that you get when another character likes
you enough vary depending on who it is. Without wishing to give away
specifics, befriending a lawyer can prove useful if you're having
trouble with the cops, for example, and having a nurse on your friends
list can literally be a lifesaver.




You'll keep in touch with your dates, friends, and some of your
enemies using another of GTAIV's great new features: a cell phone. It's
hard to believe that something as simple as a cell phone could add so
much to a game like this, but it's implemented so well that it's hard
to imagine leaving any of Niko's safe houses without it. If you've ever
used a cell phone in real life, you'll have no problem operating this
one and, given that it's controlled using only the arrow and Enter keys
or your controller's D pad and a single button, it's easy to call up
acquaintances and take calls even while driving. There's no unwieldy
conversation system to deal with; you simply choose which friend you
want to call, what you want to talk about (it could be work, a fun
activity, or asking for a favor) and then, assuming that he or she
answers the phone, the conversation plays out. Incoming calls are even
easier, though they occasionally come at inopportune (or amusing)
times; hearing your cell phone's signal interfere with your car radio
is the least of your worries when you consider the possibility of a
date calling you while you're with a prostitute or embroiled in a
gunfight with the Mafia. Incidentally, new ringtones and visual themes
for your phone can be purchased via the in-game Internet, which is
typical of the incredible attention to detail that you'll come to take
for granted as you play.




To give you some idea of just how much thought has clearly gone into
the crafting of GTAIV, even the act of stealing a parked car, which is
still achieved by pushing a single button, can now result in any number
of different things happening. If the door is locked, as is often the
case, Niko will smash a window with his elbow or his foot to get
inside. Once inside the car, he may need to hot-wire it to get it
started; you can speed up the process slightly by using the shoulder
buttons on your controller. If the car has an alarm, it'll sound for
several seconds and cause the headlights to flash on and off as you
drive away--practically begging any nearby cops to come after you.
Stealing cars with drivers and/or passengers inside opens up lots more
possibilities, the most amusing of which is someone (possibly you)
getting an arm caught in a door and dragged along as the vehicle speeds
away.




Most of the vehicles in GTAIV, like those in previous games, have very
loose handling that makes it easy for you to perform Hollywood-style
U-turns, skids around corners, and the like. You can play through most
of the missions without ever violating a traffic law if you really want
to, but you can get away with (and will have a lot more fun) driving
like a lunatic, provided that you don't collide with any police
vehicles or mow down too many pedestrians. A neat touch when driving
with the default camera view is that the camera, which is positioned a
few feet behind the rear bumper of the car, centers on you rather than
on the vehicle, effectively offering the vehicular equivalent of an
over-the-shoulder view. When you take the control of something sporty,
the camera also positions itself much closer to the ground, which adds
to the sensation of speed.




With an Xbox 360 controller, the vehicle handling is difficult to
fault, regardless of whether you're in a sports car, a garbage truck, a
motorcycle, a speedboat, or a helicopter. The mouse-and-keyboard combo
doesn't work nearly as well as the controller when you're at the
controls of a vehicle and, while it's still possible to win races and
such, the WASD keys are no substitute for an analog stick and two
analog triggers. Regardless of which control setup you opt for, you
might notice one odd quirk that has been a constant ever since GTAIII:
When taking the controls of certain vehicles, you'll suddenly notice a
lot more of the same vehicle on the roads. It's not a big deal, and it
isn't detrimental to the gameplay, but it's a little jarring if you get
into one of the more unusual vehicles in the game--for example, the
equivalent of either a Ferrari or a pickup truck--and suddenly find
that the city is filled with them. That particular quirk is pretty
common in some of the multiplayer modes as well, though you'll likely
be too busy keeping an eye out for other players to take any notice
when you venture online.




Getting online in Grand Theft Auto IV couldn't be easier, though you
need to have both Windows Live and the Rockstar Social Club application
running in the background to do so. You simply select the multiplayer
option on your cell phone, choose which type of game you want to host
or join, and then enter a lobby and wait for the game to start. The PC
game supports 32 players where the console versions supported 16, but
even games with as many as 16 players can be difficult to find
depending on which mode you're looking to play. There are more than a
dozen different multiplayer modes to choose from, and although some of
them are variations on similar themes, there's certainly no shortage of
variety. As the host of a multiplayer session, you also have the
freedom to greatly customize all of the game types with variables such
as friendly fire, police presence, weapons sets, traffic levels, radar
functionality, and many more. You can choose where you'd like your game
to take place as well, considering that many gameplay modes can be
played either on a specific Liberty City island or across the entire
map.




Even conventional-sounding modes such as Deathmatch and Race feel quite
different than anything that you've played before. And in addition to
those, there are objective-based games in which you're tasked with
completing missions similar to those in the single-player game: a
team-based Cops 'n Crooks mode, a Turf War mode in which teams compete
for control of territories, a carjacking mode, three cooperative
missions that support up to four players, and more. With the right
group of people, there's no reason why you can't have a lot of fun with
every single mode that's available. We experienced a few frame rate
issues and lag that caused other players and their vehicles to jump
around the screen at times, but for the most part GTAIV's online play
is a real treat. One especially neat touch is that, as a passenger in a
vehicle being driven by another player, you can mark waypoints on the
GPS system for your driver using a map that tracks the locations of
other players and objectives.




If you're wondering about differences between the PC game and the
previously released PlayStation 3 and Xbox 360 versions of Grand Theft
Auto IV, the truth is that even with its handful of extra features the
PC version isn't quite as easy to recommend. That's largely because,
even on hardware that easily exceeds the extremely high recommended
system requirements, the frame rate struggles to maintain a steady 30
frames per second and regularly dips as low as 15 when the onscreen
action gets crazy. Oddly, this doesn't have a big impact on gameplay,
but it's noticeable nonetheless. Frame rate inconsistencies, a lack of
antialiasing, and known issues with some graphics cards
notwithstanding, the PC game looks a little better than its console
counterparts overall. You might find some blurry textures that don't
appear to have been created with PC resolutions in mind, but for the
most part playing on the PC affords you an even sharper look at the
game's incredible attention to detail.




The audio in the PC version of GTAIV is every bit as impressive as that
in the console games, and can take a lot of the credit for why Liberty
City feels so alive. True to form, GTAIV's soundtrack has plenty of
great licensed songs and, unlike other games we could mention, it
doesn't force the artist and track information down your throat with
pop-up windows that detract from gameplay. However, if you want that
information, you can simply dial up a song-recognition service on your
cell phone and, after a few seconds, receive it in a text message.
Genius. New for the PC version is the Independence FM radio station,
which, in between the usual assortment of commercials and such, will
play tracks from your own music collection. The other radio stations'
playlists will be hard to beat, but the option to try is a great
addition.




Another new feature for GTAIV on the PC is a Video Editor mode that,
provided you're willing to spend some time with it, is a great way to
get creative with and share some of your most memorable moments in
Liberty City. With it, you can edit multiple clips together as well as
add custom music, camera filters, and onscreen text to your movie
before uploading it to the Rockstar Social Club. Capturing raw gameplay
footage is as easy as hitting a single button to start and finish
recording, and when you're ready to watch it back or start editing, the
Video Editor mode can be accessed via your in-game cell phone.




Grand Theft Auto IV is a game that, in spite of its technical
shortcomings on the PC, you simply have to play. The single-player
game, which you can still play long after you complete the story, is
the series' best by far, and the multiplayer features are good enough
that you'll likely have no problem finding people to play with for many
months to come. The minor flaws that you'll experience are no more
difficult to overlook than those in previous GTA games, and they're
greatly outnumbered by the features that will impress and surprise you
anytime you think you've already seen everything that the game has to
offer. There's lots to see in Liberty City, so you'd best get started
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Music to iPad iPad Music Transfer To transfer iPad music to computer for your backup.
Música para iPad This is step by step to tell how to transfer music from iPad to computer.
Muziek naar iPad  They can upload music from iTunes to iPad with an ease, but can't download iPad songs back to computer.
Musica su iPad With that, you no longer be confused on how to transfer music from iPad to computer. It is a professional solution to copy songs from iPad to computer.biggrin



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